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VirT |
Virtual Technologies (VirT) Visual
Representations of Human's
Domains of Activity: |
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e-paper
Cog-SOPHOCLES
Problem:
Design Human-Problem Cognitive Interface
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Human domains of activity/interest may be a part of either physically perceived real world, or mental constructs, such as problems, plans, theory, imaginary models or situations. For
the definition of the problem we use the TOGA
meta-theory specification
framework.
VirT cognitive context Every real
world problem involves passive and active components, i.e. the
couple: Intelligent Agent (IA) and h/h/its Domain-of-Activity (D), where D
includes the problem domain.
Definition
Why Hypothesis According to the axioms of the TOGA meta-theory: - every problem is goal-oriented/based/ purposive and can be represented as a system of abstract objects. There is possible to create an isomorphic relation between such abstract objects representation and a system composed with images of real-world objects and animating their behavior using the metaphor relation.
Application Domains
Application Objectives We
may distinguish 5 basic domains of the application of VirT:
1.
Visualization of difficult analyzed or planed RW (real world)
complex dynamic systems/scenarios if it is more economic than their
physical construction. 2.
Visualization of impossible to do in RW, such as, dangerous
destructive experiments and natural disasters. 3.
Visualization of unavailable for observation behavior of
hardly accessible elements of RW; too big, too small, hidden inside of RW
objects.
4.
Visualization of invisible properties of RW, such as fields of
temperature, radition and other physical spatially distributed
attributes.
5.
Visualization of inexistent physically entities, such as,
imaginary/invented beings, abstract objects, and their
interrelations and interactions. Visualization of Abstract Objects The first, well known, step in the visualization of mental concepts has been the elaboration of standards of the visualization of abstract objects and their relations using simple two dimensional graphical figures. It includes different types of flowcharts, graphs, Petri net, and so on. their common property is the representation of abstract objects and their interrelations but without metrics of the introduced space. This approach is used, for example in the Microsoft Office Visio (2007) tool and described in details in the book of T. Kamada & S. Kawai (1991), A general framework for visualizing abstract objects and relations, ACM Press New York, NY. Unfortunately, the application of graphical symbols is driven by user-defined mapping rules, frequently intuitive and not explicity formalized. Therefore only in particular cases these representations enable formal operations on the grahical objects which can lead back to the representation of the real or possible states of the relations between initial abstract objects. The formal modeling and visualization process is here the following: Properties of physical objects --> Abstract Objects Model --> Graphical object network Fig.1 Graphical object networks enable only mental navigation between recognized strongly reduced physical properties of the interest.
"Physics
of Mind": RW
Metaphor
Everyday
scientific practice is the projecting of RW entities on
the abstract spaces of theories or other ontological systems. Abstract
concepts
Images of
The hypothesis of intelligent Virtual Technology is the modification of the fig. 1 to the sequence below.
Properties of physical objects --> Abstract Objects Model --> Image of a virtual real world
Fig.2
Such mapping should be dynamic and enable/help to solve many complex abstract problems using relatively easy to solve RW situations, for example, a car driving.
At present, the idea of the metaphoric problem solving is the object of investigation in the frame of the TOGA meta-theory.
Use of the term Virtual Technologies This term meaning is frequently quasi idiomatic with human-computer and multimedia technologies, but the domain 4 and 5 are not yet sufficiently explored theoretically. see:
International Journal of Virtual Technology and Multimedia (IJVTM) One of early proposals (1993)
Google references : "virtual technology" - 123 000 docs ( 14 Feb. 2007) "virtual world technology" - 651 docs ( 14 Feb. 2007) "metaphor modeling" - 454 docs ( 14 May. 2007)
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